Discovery / Exploration of the Beta Map
Title Screen / Attract Mode
Individual Cutscenes and Dialogues
— Part 1 (until Valak Mountain)
— Part 2 (from Sword Valley)

This is the project that basically started my YouTube channel – cutscenes and various other videos of the 2010 Wii game “Xenoblade Chronicles” developed by Monolith Soft and published by Nintendo. Because I had virtually no experience with video recording and editing, it has its issues though, most notebly the rather uneven frame pacing. While I was determined to show off all different pieces of equipment, I didn’t do any advance planning and chose the outfits more or less haphazardly.
Discovery / Exploration of the Beta Map (Bionis’ Left Shoulder)
This is the first Xenoblade video I made – although not the first one I released, as I published it along with my first batch of Xenoblade cutscene videos, when my channel had basically no content yet. In this video, I show off almost the entirety of the unused beta map (Bionis’ Left Shoulder) which was left in the game and would eventually be used in Future Connected.
It originally featured a script with various notes on the environments I made and which was supposed to be displayed using a long-defunct annotation system on YouTube. When YouTube disabled that system, that script was lost, unfortunately.
If I am not completely mistaken, this is the first video ever released of the exploration of the beta map.
Title Screen / Attract Mode
Individual Cutscenes and Dialogues
Note: The recording method I had to use for the proper cutscenes (the ones without a letter in their number) was unsuitable for the dialogue scenes (the ones with a letter). So I had to skip the latter at the time I recoded the former (i.e. early 2012). After emulation and recording technology evolved sufficiently, I was able to record the missing dialogue scenes more than a year later. In order to speed of the entire process of playing through the game again, I used a New Game+ file and all characters wore the same (end-game) equipment throughout the playthrough, which doesn’t match the cutscenes before and after the dialogue scenes. I especially regret that this includes the Monado III, which is very out of place in these scenes.
Part 1
The first part of the original Xenoblade Chronicles playlist covers the part from the beginning of the game until the end of Valak Mountain.
Part 2
The second part of the original Xenoblade Chronicles playlist covers the part from the arrival at Sword Valley until the end of the game.